People have been wondering every season why no one queues, arena queues dry up and the game ends up in a dead stale state. This is because the matchmaking system and scaling of it is totally fucked, saturated and diluted. At the start of the season the MMR of EVERYONE is reset to 1500, and the match making rating gain and loss works like an elastic band that loses its elasticity over time, as you play arena games, if you play at the start with a good comp combined with a winning streak you will sky rocket to high ratings and MMR; everyone else around you is also queueing and gaining a shit ton of MMR everytime they win a match (say 100-200 Match Making Rating per win – the gain diminishes as your win to loss ratio in the system lowers).
Here’s one prime example of a team that played the first two weeks of the season and has camped that rating since then and also played a 3v3 team on outland, only to be stuck at 2350 with 300 games played. I’m not pointing these players out as bad or anything, they obviously hop teams/comps for FUN which is what I do – you get penalized with -200 MMR loss when you change team.

As you can see 2820 as RMP, pve daggers and not many RLS around. – best comp at the start of season 11. It’s not as good now with full gear as seen in NAO tournament when khunas RMP got facerolled by an all-rounded inferior team playing RLS (in my opinion). I think everyone agrees on the RLS part.
Here is some of the same players, stuck at 2350 rating with 300 games played. Prime example of the Match Making Rating being flawed:

Why is this bad?
Because top players love to take the rank 1 spot and compete for it throughout the season, when it becomes linear like this with no dynamics or variables noone logs in or plays, noone cares. The above examples aren’t me pointing the finger at certain teams. I hop teams a lot simply to play for fun but you get punished with MMR penalties and whatever else Blizzard implemented in Season 11. So far Blizzard have fucked over many seasons:
Seasons that have been severely flawed so far by Blizzards’ lack of knowledge in the MMR, Arena and rating systems; their own game:
Season 6 – Queueing system changed 2 weeks before season end where there would be a 10 minute gap between facing the same team – lowered to 5 minutes 1 week before but still fucked over many people.
Season 7 and 8 seemed great in terms of competitive nature.
Season 9 – MMR bugging where bad players could bug their way to 3k+ MMR then simply win a few games to rank 1 (prime example was a russian warlock at 3.2k rating with full blue honor gear).
Season 10 – Blizzard changed the MMR after roughly 4 weeks into the season without resetting ratings; they lowered everyones MMR across the board by 300 or something daft.
Therefore it was IMPOSSIBLE to reach rank 1 in 3v3 unless it was on a BG with relatively low top ratings (roughly 2600).
Season 11 – Problem as stated above, ratings and MMR sky rocket then they slowly diminish, especially if you hop teams and play with friends etc.
Solution: Implement a rating-decay system where you lose rating over-time if you do not queue a certain amount of games per week – so that the ladder stays competitive throughout. Simples.

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